Gaming Glories is a special edition gaming feature that encourages writers to revisit and explore games that have helped shaped their gaming history.
Every once in a while, a great game comes along. A game that can transcend to classic status. The date was the 10th of September 2004 and Burnout 3: Takedown had just been released. It was released on 10/11/04 for most of us Europeans, although it was released three days earlier in North America and a whole month later for those in Japan.
For those of you unfamiliar with this game, Burnout 3: Takedown was created by UK developers and EA subsidiary Criterion Games and published by Electronic Arts (EA)- it was an arcade racing game which fused an excellent punk and alternative rock soundtrack with driving very, very fast cars. Takedown was the third entry into the series and Criterion had finally struck gold. It received massive acclaim from all over the gaming industry; Eurogamer, The official Playstation and XBOX magazines and Gamespot among many others scored the game between 9/10 while Metacritic gave it 93/100. You didn’t have to be a fan of racing games to enjoy Takedown, I certainly wasn’t a racing fan but the fun to be had was too much to be ignored.
To this day, I can’t bring myself to skip that trailer and I have to sing along to ‘lazy generation’ at the same time. The soundtrack had a host of big name bands mixed with alternative newcomers. Names like My Chemical Romance, Rise Against, Jimmy Eat World, and Fall Out Boy were mixed with one-album-wonders like Autopilot Off and Moments In Grace. The songs in the game were played through the fictional radio station ‘Crash FM’ which was hosted by the charismatic real-life DJ Stryker who you may know from alternative radio station KROQ-FM in the Los Angeles area.
Events in the Burnout 3 World Tour were as follows:
Race – A typical race involving a few other racers were first person across the finish line on the last lap wins.
Grand Prix – Win or at least do well enough in a series of four races. If you have the best combined score at the end of the GP, you win and unlock more GPs.
Eliminator – You have to stay ahead in the race to win. The driver who is last in any lap gets eliminated until the race is over.
Face Off – You face off against an opponent who will be slightly better than you in a high stakes race. The AI will attempt to knock into you and make you crash. Boost is more precious in this event as it is harder to get back- but if you win the face off, you win your opponent’s car!
Road Rage – You have to ‘takedown’ other racers trying to hit ‘takedown’ targets to get medals. The event continues until your car is destroyed or the event timer clocks out.
Burning Lap – You see a bronze, silver, and gold time at the start of the race and must beat said time to win.
Special Events – Win enough gold medals on the tour and you get invited to special events in-game. If you win said event, you will receive a gold medal and special event postcard.
Crash – You have to create a massive vehicle pile-up by crashing into vehicles and making it so every vehicle coming in from other roads hit you to earn you major crash dollars so you can purchase new and more fun vehicles.
I could write about this great game all day but I’d rather be playing it. If you still have your trusty PS2 or Xbox, I highly recommend finding this game, having a blast, and just a little crash. If you don’t have the old consoles then just hope that Criterion finally listens to the fans and gives us a current-gen remaster.
“Take one burner, a car filled with boost, streets crammed with traffic, spark the ignition and fly.” (Stryker)
Words by Gerard Thornton
Great article! Classic game.
Yes Deaner!
So glad someone has finally written about this game! The soundtrack is incredible!
Sorry, only seeing these comments!
Soundtrack is beyond amazing, still listen to it quite regularly 🙂